This section is from the book "Facts Worth Knowing", by Robert Kemp Philip. Also available from Amazon: Inquire Within for Anything You Want to Know.
7. If any person play out of his turn, the adversary may call the card played at any time, if he do not make him revoke; or if either of the adverse party be to lead, may desire his partner to name the suit, which must be played.
8. If a person supposes he has won the trick, and leads again before his partner has played, the adversary may oblige his partner to win it, if he can.
9. If a person lead, and his partner play before his turn, the adversary's partner may do the same.
10. If the ace, or any other card of a suit, be led, and any person play out of turn, whether his partner have any of the suit led or not, he is neither to trump it nor win it, provided he do not revoke.
11. If a revoke happen to be made, the adversary may add three to their score, or take three tricks from them, or take down three from their score; and, if up, must remain at nine.
12. If any person revoke, and, before the cards be turned, discover it, the adversary may cause the highest or lowest of the suit led, or call the card then played at any time, if it do not cause a revoke.
13. No revoke to be claimed till the trick be turned and quitted, or the party who revoked, or his partner, have played again.
14. If any person claim a revoke.
the adverse party are not to mix their cards, upon forfeiting the revoke
15. No revoke can be claimed after the cards are cut for a new deal.
16. If any person call, except at the point of eight, the adverse party may consult, and have a new deal.
17. After the tramp card is turned up, no person may remind his partner to call, on penalty of losing one point.
18. If the trump card be turned up, no honours can be set up, unless before claimed; and scoring honours, not having: them, to be scored against them.
19. If any person call at eight, and be answered, and the opposite parties have thrown down their cards, and it appear they have not their honours, they may consult, and have a new deal or not.
20. If any person answer without an honour, the adversaries may consult and stand the deal or not.
21. If any person call at eight, after he has played, the adversaries may call a new deal.
22. If any person separate a card from the rest, the adverse party may call it if he name it; but if he call a wrong card, he or his partner are liable, for once, to have the highest or lowest card called jn any suit led during that deal,
23. If any person throw his cards on the table, supposing the game lost, he may not take them up, and the adversaries may call them, provided he do not revoke.
24. If any person be sure of winning every trick in his hand, he may show his cards, but is liable to have them called.
25. If any person omit to play to a trick, and it appear he has one card more than the rest, it shall be at the option of the adversary to have a new deal.
 
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